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Vampire the masquerade clans and disciplines
Vampire the masquerade clans and disciplines






Individual bloodlines (including the antitribu) have their own "in-clan" Disciplines, but those are too numerous to list here additionally, many bloodlines' Disciplines have changed over the course of the game's various editions.Ĭombination Disciplines break from the typical chains of separate powers and combine two or three Disciplines of various levels to create one specialized power.

  • Ventrue - Dominate, Fortitude, Presence.
  • Tzimisce - Animalism, Auspex, Vicissitude.
  • Tremere - Auspex, Dominate, Thaumaturgy.
  • Ravnos - Animalism, Chimerstry, Fortitude.
  • Nosferatu - Animalism, Obfuscate, Potence.
  • Malkavian - Auspex, Dementation, Obfuscate (in First and Second Editions, Dominate replaces Dementation).
  • Lasombra - Dominate, Obtenebration, Potence.
  • Giovanni - Dominate, Necromancy, Potence.
  • Followers of Set - Obfuscate, Presence, Serpentis.
  • Gangrel - Animalism, Fortitude, Protean.
  • Assamite - Celerity, Obfuscate, Quietus.
  • The traditional disciplines of each clan are listed below: Conversely, the Sabbat and independent clans have powers which are not part of traditional vampire literature and were introduced later.

    vampire the masquerade clans and disciplines

    Unique Disciplines are not common in the Camarilla, which is largely a revisionist history issue Camarilla vampires are the default characters for VTM and most of their Disciplines are classic vampiric powers. Many clans also have signature Disciplines that are not widely known outside of their clan and are sometimes carefully guarded, though this varies from clan to clan. Training in each of the Disciplines provides the Cainite with several related powers such as superhuman speed, strength, resilience, command over animals, shapeshifting abilities, sensory powers, the ability to dominate the minds of other creatures, and many more.Įvery clan has three inherent Disciplines which they pick up more readily and do not require training to learn. There are seventeen " main" Disciplines that are well known and relatively common, but there are also a variety of much rarer Disciplines which are unique to particular clans or are practiced by bloodlines and Thin-Blooded vampires. Others believe them to be inborn powers inherent to the undead body.Īside from their inherent immortal condition and the ability to use vitae to regenerate wounds and improve their strength, dexterity and stamina, proficiency in a Discipline gives the vampire additional supernatural abilities of great strategic value.

    vampire the masquerade clans and disciplines vampire the masquerade clans and disciplines

    The origin of the vampiric powers modernly known as Disciplines is unknown, however, but many believe they are gifts from Caine or Lilith, and a few Antediluvians are thought to have invented unique Disciplines that have been passed down through their childer. The coinage of the term Discipline is credited to the Cainite scholar known as Trimeggian through his Encyclopaedia Haemovoria - and although not every vampire will necessarily use it, this denomination has become quite popular among kindred society.








    Vampire the masquerade clans and disciplines